Hi, i'm a generalist artist creating worlds and doing what i love.
In most of the projects i contribute at every stage from pre-production to final launch. During pre-production I act as a Hybrid Creative Director / Game Designer creating the projects, art direction guides, and the project vision. During the production I act in all stages depending on the need, usually in small studios I divide my part in the production between Creative Direction / Game design and Level Design / Art.
My focus is not on tool-making but on the aggregation of skills from different areas,project design, creation and implementation of fast and quality prototypes and work on various stages of development as needed.
At 23 I discovered computer graphics and the following year i fell in love with the development of games.
From there, i went through some bad and other great places to work, i started and canceled projects, i participated in games fairs, i got married, i had a child, i signed up with publishers, i did crowdfundig campaigns.
I grew up creating stories, drawing and dreaming, creating my worlds out of passion, but 10 years ago i never imagined that I would get where i am today professionally. Today I continue to do everything i have always loved to do, games development is my profession and my hobby, my studies and my leisure, I hope to continue putting all my passion in my projects, to grow more and to take my vision and my skills even further
What i can do now: Character Concept Art, Illustration, 3d Modeling, Sculpt, Retopo, Texturing(better at hand painted), Basic Rigging, Level Design, Prototypes, Creative Direction, Art Direction, Game Design, Optimization, Level Art, Visual Programming, Working Knowledge of C# on Unity and Python in Maya and Unity
In this role i work closely with the creative director, game designers and lead programmers in order to implement assets, indentify and resolve technical problems and participate in multiple teams playing diverse roles to help the whole project development
-Character Rigging and implementation
-Props and environment animations and implementation
-Animators, animations and skeletons configuration in the engine
-Modelling and texturing
-Review, feedback and improve assets
-General systems implementation
-Help the animation team with implemntation on the engine
-Indentify and resolve technical problems
Soulgest is an adventure indie game. Most of time i work solo in every areas of development.
My job is to act in any part of the development as needed. Concepts, 3d art, level design and gameplay programming (visual programming)
Brazilian studio working with VR and AR apps and corporative games
Indie game studio based on São Paulo working with small games and some corporative VR games